The following AECT Standards align with this assignment:
(Note: these standards are the parent standards, they reflect an overview, not each specific sub-standard).
1.3 Instructional Strategies
“Instructional strategies are specifications for selecting and sequencing events and activities within a lesson”. In practice, instructional strategies interact with learning situations. The results of these interactions are often described by instructional models. The appropriate selection of instructional strategies and instructional models depends upon the learning situation (including learner characteristics), the nature of the content, and the type of learner objective.
1.4 Learner Characteristics
“Learner characteristics are those facets of the learner’s experiential background that impact the effectiveness of a learning process” . Learner characteristics impact specific components of instruction during the selection and implementation of instructional strategies. For example, motivation research influences the selection and implementation of instructional strategies based upon identified learner characteristics. Learner characteristics interact with instructional strategies, the learning situation, and the nature of the content.
2.3 ComputerBased Technologies
“Computerbased technologies are ways to produce or deliver materials using microprocessorbased resources”. Computerbased technologies represent electronically stored information in the form of digital data. Examples include computerbased instruction(CBI), computerassisted instruction (CAI), computermanaged instruction (CMI), telecommunications, electronic communications, and global resource/reference access.
2.4 Integrated Technologies
“Integrated technologies are ways to produce and deliver materials which encompass several forms of media under the control of a computer”. Integrated technologies are typically hypermedia environments which allow for: (a) various levels of learner control, (b) high levels of interactivity, and (c) the creation of integrated audio, video, and graphic environments. Examples include hypermedia authoring and telecommunications tools such as electronic mail and the World Wide Web.